Based in Bremen, Germany
Aug 1, 2013
MORI is a first-person action horror adventure. It's meant to be played with the NIA Game Controller, a Brain-computer interface (BCI), to make the game react to your emotional state. It's also possible to play the game without a BCI to enjoy the story and get an idea of how a BCI could impove the game experience.
In 2010, during my outgoing semester at The Art Institute of Boston, I attended a game design class where I first heard of the UDK, the Unreal Development Kit. Back in Bremen my roommate and I experimented with the UDK and then decided to do a game as our Bachelor Thesis. We learned a lot during this project that became a game called MORI that uses a brain computer interface as additional input modality and got us our Bachelor degree.
- Difficulty depends on your emotional state.
- 30-60 minutes of immersive gameplay with puzzles and cutscenes.
- A dark and mysterious forest inhabited by dangerous creatures and plants
- Get through the forest and you might find the source of the corruption
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Awards & Recognition
- "Communication paper, 21st International Conference on Computer Graphics, Visualization and Computer Vision 2013 (Winter School of Computer Graphics, WSCG)" Plzeň, Czech Republic, 2013
thehood is Robin Kuhlmann. Independent game developer and 3D artist from Bremen, Germany. Born in 1987.
More information on thehood, our logo & relevant media are available here.
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