Damaged buildings

Damaged Buildings

During my internship at Polygonfabrik I worked on damage models for the simulation game Emergency 5. They gave me models of nice buildings and my job was to destroy them :)

I also made the models ready for the game engine, created and adjusted textures like diffuse, alpha, normal, specular, gloss, emission and dirt maps and created decals and LODs.

Info


Game assets – 2013
Software used:

3Ds Max, Photoshop


Client:
Polygonfabrik


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